drawImage


procedure drawImage(img: image; x, y: integer);

Draws the image to the display buffer. The 'x' and 'y' coordinates are the coordinates where the upper left corner of the image will be placed.

  begin
    drawImage(loadImage('/logo.png'), 0, 0);
    repaint;
    delay(1000);
  end.

See also: loadImage, repaint